Russian Movies and a Bloody Musical

June 28, 2008 at 6:25 pm (Movie Reviews) (, , , , , , , , , , )

Sorry for the late posting. Still figuring out the publishing schedule system. So here’s just a few short reviews of movies I’ve seen recently.

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A Good Time

June 24, 2008 at 4:23 pm (Movie Reviews) (, , , )

As I slipped on my shoes to go see Kung Fu Panda with my friends, I couldn’t help but wonder why we weren’t seeing a “real” movie like Hulk or The Happening. Perhaps it was the trailer I watched on Youtube, which I closed as soon as it revealed how the panda would begin to break through his training.

I found myself expecting to see a cutesy, Pixar-inspired kids movie at the theater. Only this time instead of penguins or bees, it was all kinds of animals, and they knew kung fu!

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Business Models as Game Design: Part II

June 19, 2008 at 9:28 pm (Editorial Theses) (, , , , , , , , , , , , , , , , , , )

Last time I talked about some of my bigger problems with MMORPGs. Today, I’d like to discuss one way I might tackle their dubious game designs.

The solution is not to try and shoehorn single-player character/story development into multiplayer RPGs. In fact, I dare say there is no solution, if the only goal is to create complete, persistent worlds for players to experience. The reason is cost.

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Business Models as Game Design: Part I

June 17, 2008 at 5:34 pm (Editorial Theses) (, , , , , , , , , , , , , , , )

I’m going to reveal something here, today, right now. I will reveal a long held secret of the game industry that They don’t want you to know. Are you ready? Here it is.

MMORPGs extend the lifetime of their gameplay by forcing the player to slog through repetitive grinds, known to some in the industry as “time sinks.”

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