Procrastinating Already?!

March 24, 2009 at 4:38 pm (Blogs)

Nay, I say to you. Nay. The reason you have nothing to read here today is not because I have not been writing. Because I am uncertain as to how well my PLAN B may or may not work, I don’t wish to say more, but for now it is enough to say that you should be getting something like a barrage of my writing later this week, one way or another.

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Update

February 23, 2009 at 8:39 am (Blogs)

Sorry for the lack of content here, folks. The fiancé and I are cooking up something rather special for Two Bits. As a result, I am saving up a bit of content for the upcoming project. I’ll be sure to drop some updates as we go; we should be ready to show something very soon.

Thanks for reading!

UPDATE: We haven’t changed our plans, but I have decided to start updating again, twice-weekly! The first article went up today (20 March).

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Incoming

February 3, 2009 at 1:08 am (Blogs) (, , , , , , , )

A few more articles in the works. I’m going back to World of Warcraft again, this time to discuss why so many people play MMORPGs… alone. Also, I’m playing Metroid: Zero Mission right now, and my fiancé and I are playing the original Metroid on the Virtual Console. It should be an interesting comparison, and it will be Metroid mania here for awhile, because I aim to get through Super Metroid after that. I might also do something on Beyond Good & Evil, since I finished the game with the 1UPFM Backlog last December.

There are big things in the works for Two Bits, my friends and dear readers. Keep watching…

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The Pain of Mediocrity

January 11, 2009 at 11:11 pm (Blogs)

I went to the Halo 3 party tonight pumped. I was all set to shoot some fools and rock some heads. I returned downtrodden and beat down. The problem was not that I got rocked. I did alright. Sure, in my frustration, I insisted that I “sucked,” but that was not really true. I consistently held my own against players who far outmatched my experience and talent. The problem is I never won – except when I was on a team with the best player against a team that outnumbered us (a boon when you are playing to a pre-determined kill score). After awhile, I became frustrated with my inability to break past the glass ceiling of 4-6th place, and I had to stop playing.

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The End of an Era

January 7, 2009 at 7:43 am (Blogs)

The year was roughly 1997. Maybe not. I’m horrible with years. Let’s just say it was awhile ago. I was browsing magazines. I had recently been getting into PC gaming for the first time, having been ardently against it for many years previous (getting a sweet rig for Christmas can change one’s tune fast). I was interested in picking up a magazine to go along with my hobby. Or maybe it was just my interest in Command & Conquer that let Computer Gaming World catch my eye on the newsstand. It only took that issue to subscribe.

I would go on to read in full every CGW that came my way. I even maintained the subscription during a period when I was playing almost nothing but WoW and had canceled all of my magazine subscriptions – OPM (I didn’t know they were related then) and Nintendo Power.

Then one day I was reading along in GFW and said, “Hey, you know, that podcast could be interesting. I wonder what that Jeff Green sounds like.” (Jeff Green had been the one mainstay for my long, long CGW run.) So I downloaded the latest podcast, popped it on the pod, and listened as GFW’s world crashed down  around them. Yes, my first GFW Radio was the day they learned the magazine was going out.

But, so began my whirlwind tour of the 1UP Network podcasts. Over the past 9 or so months, I’ve grown to love each and every member of the 1UP network. I even began to love the 1UP Show, which I had previously found silly. I soon realized that the void GFW left in my life was more than filled by the little gaming website they had been attached to for  a few years. (Believe it or not, I actually preferred my gaming news in print and always will.) I even remember thinking, but a few weeks ago, that even if things got bad… If I couldn’t find a job after graduation, if I wasn’t able to play as many games, that hey, at least I’d always have the 1UP podcasts.

Wrong.

It’s easy to explain what 1UP meant to me. I am not going to lie. Basically overnight, and in no small part due to listening to people like Shawn Elliot and Jeff Green, 1UP transformed me from an aimless college student into someone with a passionate desire to unite my lifelong hobbies of reading and writing with video games. The idea never even struck me as fulfilling, much less possible, until my year of 1UP (2008). For that reason alone, the loss of it now is a blow too deep to comprehend. 1UP wasn’t just my inspiration, it was my lifeblood. And I would be willing to bet large sums of money that I don’t have that I am not the only one.

Maybe it was the down-to-earth podcasts. Maybe it was the occasional forum appearances. Maybe it was just the insightful discussions. Whatever the reason, people who read 1UP became a part of 1UP.

So while it’s easy to explain what it meant, it’s harder to explain how it feels to lose it right now.

The loss of GFW (and eventually Green and Elliot) was like losing an old friend. The loss of 1UP (or at least a good portion of it) is like losing the entire family of that old friend, all of whom I had befriended in my grief and grown closer to in the interim.

I suspect most ex-1UPers will read blogs like this and feel touched. I expect many of their fans don’t understand what it’s like to be split up the way 1UP is being split up. But I also expect that most ex-1UPers won’t understand how much their work really meant to some of us, not just as hopeful writers, but as gamers.

Not to mention I woke up this morning with the 1UP Show theme song stuck in my head.

:(

To all those who are leaving 1UP now, and all those who must stay behind, I salute you. An era has now ended, but we will remember it for years to come. And we will be watching to see what happens next.

Hopefully with less 1UP Show theme stuck in our heads. If that shit keeps up, I’m liable to cry.

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Incoming

December 27, 2008 at 10:45 pm (Blogs)

A couple days away from finishing Prince of Persia. My thoughts on it soon. It’s a game that’s giving me lots of thoughts.

Also incoming on Wednesday: Bioware is bringing storytelling to MMORPGs – FINALLY, we say. Only, they’re late to the party. How Blizzard has been revolutionizing video game storytelling, and doing it in a fun way, since 2004. And they’re only getting better at it.

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A Symposium Begins and Game Criticism for Game Critics

December 18, 2008 at 3:29 pm (Blogs)

Shawn Elliot, esteemed game critic (at least ’round my parts), has posted the first part of a game journalist symposium which you simply must read if you have any interest in game criticism/journalism at all. It focuses on game reviews, and game scores are naturally mentioned. So when you’re done there, give my last post a read and lend me your opinion.

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Oh, Hullo.

November 4, 2008 at 1:18 pm (Blogs) (, , , , )

So I was about to write some more articles after my Spore bit when I realized I really needed to study for my senior exam. Now that’s over with (I passed, yay!), and I’m basically just trying to finish some more games and books. You can  expect me to write about literature more often from now on, and I hope to get some movie reviews in too. In the meantime, here’s what I’m currently working on.

Brave New World: At times, the setting is so ridiculous as to be unbelievable, but then the author makes a point that hits so close to home, you have to continue.

Dragon Quest VIII: Absolutely endearing, and absolutely Japanese. It will probably be awhile before I write a full article on this, but I do want to finish the game. The writing is really winning me over.

Little Big Planet: Absolutely endearing, and absolutely British. I can’t say much right now that you haven’t heard already, but I’ve been playing the hell out of it. More to come on this, for sure.

Space Invaders Extreme: What’s with all the excellent remakes of old games recently? These things are beginning to prove that new isn’t always better than the old, just different. Shooting aliens falling down the screen is just as fun today as it was in the day. I’m almost done with this one.

I watched Anaconda last night. I intend to share my thoughts about it later today. See you then.

P.S. Check out my Mailing List page on the right there… There’s a new bit inside some of you might find interesting.

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Vacation

August 8, 2008 at 12:43 pm (Blogs)

I will be taking a short break/vacation for the rest of my all-too short summer. My next essay will appear on August 22nd, and regular updates will resume thereafter. Until then, thanks to everyone who has been reading, and I hope to catch you all again soon!

If you’re not on my mailing list already, leave me a comment or send an e-mail at mikebbetts@yahoo.com. When writing does resume, you will be the first to know.

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Do I Hate RPGs?

July 18, 2008 at 12:00 am (Blogs) (, , , , , , , , , , , , )

The very first RPG I ever played was Super Mario RPG. To date, it remains one of my favorites games of all time, mostly because it did two things very well: character progression and story. I say character progression, as opposed to development, for a reason. There was no variety in the type of progression the characters took. The end party for anyone who played the game more or less consisted of the same characters with the same equipment, the same spells, and the same tactics. The game was very linear, but I loved it. And it was pretty much the last truly linear RPG I ever played.

The other RPGs of my gaming career have been much more open. They include games like Saga Frontier, Final Fantasy VIII, Diablo II, and Pokemon. Compared to Super Mario RPG, these games blew the notion of “character development” right out of the water, and if individual characters in the game had linear progression, you could bet you had non-linear party progression instead. So while most of the RPGs I play offer stories, very few of them offer linear character growth.

Evidently, I missed the train with Super Mario RPG, because character customization is essentially a hallmark of the RPG genre. And I love it. I love turning the open template that is your starting character into something specialized and unique. The skeleton-raising summoner. The mage who calls down giant fire storms. The monk who has way more health than he should and beats down monsters with his fists.

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