Memoirs From Torchlight: A Satisfying Spectacle
I’m playing on Very Hard mode, and I’m only level 18. Twitter buzz told me the game was too easy on Normal, and many players advocated Hard mode for an actual challenge. But I chose Very Hard. And I just died for the hundredth time. What was I thinking?
Hard mode is different for me to begin with. Ever since I decided I wanted to play through my games, I’ve always chosen normal or easy modes. Most times, the experience and story hook me enough that a challenge isn’t what I’m after. Games like Star Wars: Knights of the Old Republic come to mind. I was so enthralled by the characters in that game that I left the combat on easy so I didn’t have to think about my battles. Pulling off strategic victories in a D&D style fight was simply not where that game shined for me.
Torchlight is different. The secret sauce to diablolikes (which is what we might as well call them) is twofold. First, there is the loot. Second, there is the sublime slaughter your loot summons. Hundreds of games feature character progression and loot. What makes the formula so addictive in the good diablolikes (Diablo II, Titan Quest, Torchlight) is how that character progression is linked with power.
Here’s an example.