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	<title>Two Bits</title>
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	<link>http://mikebbetts.wordpress.com</link>
	<description>Video game philosophy.</description>
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		<title>Two Bits</title>
		<link>http://mikebbetts.wordpress.com</link>
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		<item>
		<title>Chrono Trigger: Developing Character Through Time and Space</title>
		<link>http://mikebbetts.wordpress.com/2011/12/29/chrono-trigger-developing-character-through-time-and-space/</link>
		<comments>http://mikebbetts.wordpress.com/2011/12/29/chrono-trigger-developing-character-through-time-and-space/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 17:33:00 +0000</pubDate>
		<dc:creator>Mike Betts</dc:creator>
				<category><![CDATA[Game Criticism]]></category>

		<guid isPermaLink="false">http://mikebbetts.wordpress.com/?p=485</guid>
		<description><![CDATA[Characters are the currency of storytelling. An interesting story requires interesting characters, and to the same extent, interesting characters all but guarantee an interesting story. It&#8217;s why games are absolutely capable of telling a good story, despite arguments to the contrary. It also explains why Chrono Trigger still holds up as one of the more gripping [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebbetts.wordpress.com&amp;blog=3931392&amp;post=485&amp;subd=mikebbetts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Mike</media:title>
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		<title>Walking Dead: About Zombies, Not People</title>
		<link>http://mikebbetts.wordpress.com/2011/11/29/walking-dead-about-zombies-not-people/</link>
		<comments>http://mikebbetts.wordpress.com/2011/11/29/walking-dead-about-zombies-not-people/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 03:13:31 +0000</pubDate>
		<dc:creator>Mike Betts</dc:creator>
				<category><![CDATA[Film Criticism]]></category>

		<guid isPermaLink="false">http://mikebbetts.wordpress.com/?p=481</guid>
		<description><![CDATA[One of the distinguishing characteristics of The Walking Dead comic book series was that its post-apocalyptic zombie setting was more of the backdrop to human drama than the driving force behind it. Of course, the drama was the natural fallout of the apocalypse, but the apocalypse was not what the plot was always about. Consider Dawn [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebbetts.wordpress.com&amp;blog=3931392&amp;post=481&amp;subd=mikebbetts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Mike</media:title>
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		<title>Classic Studies: Super Metroid &#8211; Part 3</title>
		<link>http://mikebbetts.wordpress.com/2011/09/25/classic-studies-super-metroid-part-3/</link>
		<comments>http://mikebbetts.wordpress.com/2011/09/25/classic-studies-super-metroid-part-3/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 17:21:29 +0000</pubDate>
		<dc:creator>Mike Betts</dc:creator>
				<category><![CDATA[Editorial Theses]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[metroid zero mission]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[super metroid]]></category>
		<category><![CDATA[video game criticism]]></category>

		<guid isPermaLink="false">http://mikebbetts.wordpress.com/?p=477</guid>
		<description><![CDATA[The following was originally written on 9 June, 2009. The problem with comparing sequels to their classic predecessors, some argue, is that there is no accounting for that initial sense of wonderment. Sequels can never match up to their classics because you can never recreate that sense of new-ness and awe you felt when you [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebbetts.wordpress.com&amp;blog=3931392&amp;post=477&amp;subd=mikebbetts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Mike</media:title>
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		<title>Letters from Days Past Part I: Bioshock</title>
		<link>http://mikebbetts.wordpress.com/2011/09/18/letters-from-days-past-part-i-bioshock/</link>
		<comments>http://mikebbetts.wordpress.com/2011/09/18/letters-from-days-past-part-i-bioshock/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 17:19:24 +0000</pubDate>
		<dc:creator>Mike Betts</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[video game criticism]]></category>

		<guid isPermaLink="false">http://mikebbetts.wordpress.com/?p=447</guid>
		<description><![CDATA[So while I&#8217;m thinking about writing stuff about games again, I&#8217;ve been going through my old stuff and reminding myself why I used to write. I&#8217;m actually proud of a lot of what I&#8217;ve done on this blog, which is surprising. What was more surprising was being unable to find articles I knew I had [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebbetts.wordpress.com&amp;blog=3931392&amp;post=447&amp;subd=mikebbetts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Mike</media:title>
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		<title>Memoirs From Torchlight: Developers Are People Too?</title>
		<link>http://mikebbetts.wordpress.com/2009/11/07/memoirs-from-torchlight-developers-are-people-too/</link>
		<comments>http://mikebbetts.wordpress.com/2009/11/07/memoirs-from-torchlight-developers-are-people-too/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 14:51:11 +0000</pubDate>
		<dc:creator>Mike Betts</dc:creator>
				<category><![CDATA[blizzard]]></category>
		<category><![CDATA[runic games]]></category>
		<category><![CDATA[torchlight]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://mikebbetts.wordpress.com/?p=441</guid>
		<description><![CDATA[I discover a human being who worked on a video game.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebbetts.wordpress.com&amp;blog=3931392&amp;post=441&amp;subd=mikebbetts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Mike</media:title>
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		<title>Memoirs From Torchlight: A Satisfying Spectacle</title>
		<link>http://mikebbetts.wordpress.com/2009/11/06/memoirs-from-torchlight-a-satisfying-spectacle/</link>
		<comments>http://mikebbetts.wordpress.com/2009/11/06/memoirs-from-torchlight-a-satisfying-spectacle/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 20:57:05 +0000</pubDate>
		<dc:creator>Mike Betts</dc:creator>
				<category><![CDATA[Game Diaries]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[game difficulty]]></category>
		<category><![CDATA[runic games]]></category>
		<category><![CDATA[star wars: knights of the old republic]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://mikebbetts.wordpress.com/?p=435</guid>
		<description><![CDATA[Torchlight is the best diablolike to come along in years, mostly because it nails the spectacle.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebbetts.wordpress.com&amp;blog=3931392&amp;post=435&amp;subd=mikebbetts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Mike</media:title>
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		<title>Classic Studies: Super Metroid &#8211; Part 2</title>
		<link>http://mikebbetts.wordpress.com/2009/05/24/classic-studies-super-metroid-part-2/</link>
		<comments>http://mikebbetts.wordpress.com/2009/05/24/classic-studies-super-metroid-part-2/#comments</comments>
		<pubDate>Sun, 24 May 2009 20:20:03 +0000</pubDate>
		<dc:creator>Mike Betts</dc:creator>
				<category><![CDATA[Editorial Theses]]></category>
		<category><![CDATA[metroid prime hunters]]></category>
		<category><![CDATA[samus aran]]></category>
		<category><![CDATA[super metroid]]></category>
		<category><![CDATA[super nintendo]]></category>

		<guid isPermaLink="false">http://mikebbetts.wordpress.com/?p=433</guid>
		<description><![CDATA[This article made it to Bitmob! Find the link here: http://bitmob.com/articles/post-mortem-super-metroid Or click read more to read it here. Super Metroid is mostly known for its emotionally charged, cut-scene-less ending &#8212; and for good reason. Even today, that final scene of tragedy and vengeance is a powerful moment and sticks in the mind long after one [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebbetts.wordpress.com&amp;blog=3931392&amp;post=433&amp;subd=mikebbetts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Mike</media:title>
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		<item>
		<title>Velvet Assassin</title>
		<link>http://mikebbetts.wordpress.com/2009/05/22/velvet-assassin/</link>
		<comments>http://mikebbetts.wordpress.com/2009/05/22/velvet-assassin/#comments</comments>
		<pubDate>Fri, 22 May 2009 14:40:38 +0000</pubDate>
		<dc:creator>Mike Betts</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[velvet assassin]]></category>

		<guid isPermaLink="false">http://mikebbetts.wordpress.com/?p=430</guid>
		<description><![CDATA[If you want to make a good game, here is the first step: know the game you are trying to be, and don&#8217;t let anything get in the way of that game. As an example of how important this is, let&#8217;s take a look at a few recent hits. Mirror&#8217;s Edge was an amazing parkour [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebbetts.wordpress.com&amp;blog=3931392&amp;post=430&amp;subd=mikebbetts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Mike</media:title>
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		<item>
		<title>Classic Studies: Super Metroid &#8211; Part I</title>
		<link>http://mikebbetts.wordpress.com/2009/05/20/classic-studies-super-metroid-part-i/</link>
		<comments>http://mikebbetts.wordpress.com/2009/05/20/classic-studies-super-metroid-part-i/#comments</comments>
		<pubDate>Thu, 21 May 2009 05:33:09 +0000</pubDate>
		<dc:creator>Mike Betts</dc:creator>
				<category><![CDATA[metroid]]></category>

		<guid isPermaLink="false">http://mikebbetts.wordpress.com/?p=428</guid>
		<description><![CDATA[This is the first of a three-part editorial that tasks itself with taking an in-depth look at a classic from the 16-bit era, Super Metroid. Everyone knows the science fiction masterpiece was great in 1994, but is it great now? This will be a three-act discussion. First, we will begin with its roots, the 1986 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebbetts.wordpress.com&amp;blog=3931392&amp;post=428&amp;subd=mikebbetts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://mikebbetts.wordpress.com/2009/05/20/classic-studies-super-metroid-part-i/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Mike</media:title>
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		<title>Riddick: Assault on Dark Athena</title>
		<link>http://mikebbetts.wordpress.com/2009/05/03/riddick-assault-on-dark-athena/</link>
		<comments>http://mikebbetts.wordpress.com/2009/05/03/riddick-assault-on-dark-athena/#comments</comments>
		<pubDate>Sun, 03 May 2009 17:26:17 +0000</pubDate>
		<dc:creator>Mike Betts</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://mikebbetts.wordpress.com/?p=406</guid>
		<description><![CDATA[A word of advice to Starbreeze Studios for your next Riddick game: go ahead, set it out of doors. Yes, I know it seems like a science fiction game should be set in a metallic spaceship or a metallic fortress (indistinguishable from a spaceship). But your work on Aguerra is breathtaking. Scenes like that simply [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikebbetts.wordpress.com&amp;blog=3931392&amp;post=406&amp;subd=mikebbetts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Mike</media:title>
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